Playful silliness, life-size games and ludic thinking from the Haberdashery Collective
Do you want to play a game? No, not a video game or a table-top game (although we think those are awesome too!), but games where you're part of the action? Then the Social Gaming track is for you! Many of our sessions are opportunities to play games with the Haberdashers and other Nine Worlders, usually involving some combination of talking to each other, moving around, laughing quite a bit, firing Nerf guns, being a little silly, wielding foam swords, wearing blindfolds, and much more! Also, if you're a games designer of any type, or just interested in games in general, we also have a couple of less active sessions to talk about what social gaming means, the Haberdashers’ philosophy around gaming, creating and curating play spaces, and maybe even design and playtest some new games!
Age suitability: 16 and over - our Social Games sessions are play spaces for adults.
Social Gaming with the Haberdashers - strategize, shoot foam darts, and play games!
Do you want to play a game? No, not a video game or a table-top game, but games where you're part of the action? (And also a change from sitting down listening to people talk?!) Then the Haberdashery Collective's Social Gaming sessions are right up your street! Our games usually involving some combination of talking to each other, moving around, laughing quite a bit, firing Nerf guns, being a little silly, wielding foam swords, wearing blindfolds, and much more! Note: Our gaming sessions are spaces for adults to have fun, so participants should be aged 16 and over.
Royal C&D: Friday 5.00pm; Saturday 11.45am, 3.15pm, 6.45pm; Sunday 3.15pm
Dr Magnethands: will our players save Earth or create a logical plot?! (Nope..)
Our panel of Nine Worlders... *cough* superheroes *cough*... team up to stop the dastardly Dr Magnethands - the evil genius with giant horseshoe magnets for hands - from destroying Earth with his Moon-based Death Ray of Doom! Will they succeed?! Will they manage to get into space and land on the Moon?! Will they be able to avoid Dr Magnethands' incredibly clichéd bad accent?! Will the plot make any sense at all?! Most likely, none of the above, but we're sure it's going to be fun to watch! (Adult content - there may be colourful language.)
Panel/Gaming: Mary Hamilton, Grant Howitt, Lydia Nicholas, Ben Meredith and more
Saturday 10.15pm - 11.30pm, Room 32
How To Win The 21st Century - James Wallis talks about games as dominant cultural medium
Games are set to be the dominant cultural medium of the 21st century, if they aren't already. But what will games look like in ten, twenty or fifty years, how integrated will they have become with everyday life, and how can you prepare yourself to recognise and beat them? A talk by games designer, publisher, consultant and former D&D world-record holder James Wallis.
County C&D, Saturday 1:30pm
Games with James Wallis: play "Once Upon A Time" and "Baron von Munchausen"
James Wallis will be running demos of his games "Once Upon a Time" and "Baron von Munchausen". These will be ticketed (free) in advance, but check the info desk to find out if there is space available! To reserve space, please email email@example.com with your name, email, and mobile phone number. Please arrive promptly for your session!
Sessions: 3.15pm - 4.00pm, and 4.05pm - 4.50pm, in Commonwealth East.
Saturday 20:30 - 21:45 in Room 32
Gaming Across The Streams: LARP, RPG, tabletop, social... what's the difference?
Gaming is a broad church - especially so at Nine Worlds, where we span LARP, RPG, social, tabletop and video gaming under one roof! But: these are all still fundamentally "games", right? What's the difference between them - what makes one type more attractive to us as individuals than another? And what's the magic that binds them all together?
Panel: James Wallis, Mary Hamilton, Grant Howitt, Matt Johnson, Tom Kitchin
Creating Social Games with the Haberdashers - make and test games and discuss social games design
This session will be a free-form workshop with a few of the Haberdashers. Each year so far, this has taken different forms - from designing social games and playtesting them, tweaking and experimenting with new designs, to discussing social games, games design concepts and creating safer spaces for participants. Bring your ideas, enthusiasm and discussion points and we'll create something from them!
Royal C&D, Sunday 11:45
Imaginary Museums: make-believe exhibitions for game design and culture - 6.45pm - 8.00pm - with Video Games Culture, in Room 11
From video to board to pervasive, the design, culture and politics of contemporary games are often notably lacking within major museums and galleries. Come join a selection of curators, designers and critics as we champion the objects and experiences from the medium that we feel deserve to be exhibited and preserved, the sort of things that don’t always sit comfortably on white walls or in glass cases. Armed with felt tips and ideas, we’ll be imagining what strange new space such exhibits and artefacts could possibly call home.
Panel: Marie Foulston, Sophia George, Holly Gramazio, Rob Morgan